
Experimental effect ( ONLY by Engineer!) is now "paid" functionality. Systems also need to be mid to high security systems and have populations between 1,000,000 and 22,000,000. Encoded Materials Trader: Found at High Tech and Military economies, only trades in encoded materials. Manufactured Materials Trader: Found at industrial economies, only trades in manufactured materials. Raw Materials Trader: found at extraction and refinery economies, only trades in raw material found on planet surfaces and planetary rings. Micro-Materials (Data) can be now exchanged ( higher tier materials give more samples of lower tier materials and vice versa) on Material traders:. Micro-Materials (Data) now have each its own amount limit, which is based on theirs Tier (rarity). Pinned blueprints can be used in "Remote engineering" which is special service available on each base which have outfitting. if engineer can do chosen upgrade up to 5lvl, you will pin this blueprint with whole range from lvl1 to lvl5. For EACH engineer you can have pinned ONE blueprint which will pin its whole range which this engineer offer, i.e. For example newbie may need 3 rolls for pass lvl 1, but veteran, which used this engineer services often, will need only 1 roll. Reputation with engineer now affect the speed of engineering, i.e. EVERY equipment must be now upgraded from lvl 1. EVERY roll will give you better result as you had up to maximum ( limited amount of rolls to reach maximum). This weapon can be modified by Engineers to enhance its abilities.Note: below listed are changes to the engineering which were introduced into Elite Dangerous with Season 3. Compared to the other two laser types it emits the least waste heat, draws the least distributor energy, and is also the cheapest type of weapon, but these advantages come at the expense of firepower.Ī variant of the Pulse Laser, the Pulse Disruptor, is available as a Powerplay loyalty reward for Felicia Winters supporters. Unlike other laser weapons that fire continuously when triggered, a Pulse Laser fires intermittently. Pulse Lasers can deliver a significant amount of damage in a single hit.
Its maximum range is 3000m but Damage Falloff begins at just 500m.
The Pulse Laser inflicts thermal damage, making it very effective against shields and less effective against armour.